Sound design
Sounds that give the player clear feedback and make the world feel alive.
- Player, enemy and weapon sounds
- UI and menu sounds
- Ambiences and environments
- Sound redesign of trailers and footage
Sound effects and music that fit your game's world and tell the player what's happening, from the menu click to the boss theme.
Sounds that give the player clear feedback and make the world feel alive.
Level themes, exploration and chase music, written for the scene on screen.
Full sound redesign of gameplay footage: skills, impacts, UI and atmosphere.
Sound design and level music for an upcoming hidden-object game by GameGlis.
View on Steam →Every project gets a fixed quote before work starts. Packages save you money on bigger projects.
All prices →A piece of music written especially for your game, for example the theme that plays in the menu or in one level. You get it ready to loop in the game.
The same melody in a different mood: calmer for exploring, faster for a chase, darker for a boss fight. Cheaper than a new track because the theme already exists.
Short sounds the game plays when something happens: button clicks, picking up items, jumps, hits. Each one comes in a few versions so it never gets repetitive.
I take an existing video, for example a trailer or a gameplay recording, and build all of its sound from scratch so it sounds powerful and polished.
Prices are for exclusive rights (buyout). If I keep the rights and you get a non-exclusive licence, the price is 30-40% lower.
Fill in the form and I'll reply with questions or a quote. Prefer email? Write to me directly.
info@spruceaudio.eu
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I'll get back to you with questions or a quote as soon as I can.